
Jagi picks up his opponent and throws them up into the air. Can also follow up mid-screen with the use of Boost. Jagi sits his opponent down in a chair, then bashes them over the head with his shotgun. Probably meant to be used as an anti-air, but even if you do connect with it you can't follow up with anything. Follow up possible with Boost.Ī jumping knee. Hits overhead and knocks the opponent down upon connecting. Quite weak and has fairly short range, but still Jagi's main air-to-ground move. Jagi flips around in the air and kicks downwards. It's slow startup makes it inferior to jump A, but it is still useful in some situations. Knocks the opponent into the air, and causes wall bounce on Counter Hit. Mostly used in combos.Ī straight palm while jumping. One of the best air-to-air moves in the game.Ī downward kick while jumping. Quick startup and cancelable into itself. Often used at the end of an attack string as an alternative to a Grave Shoot.Ī jumping punch. Comes out fairly slow, but has great range and hits low. Jagi sweeps his opponents feet out from under them with a long piece of metal. Has fairly long recovery, but great return when you do connect. Jagi's hitbox becomes quite small when using this move so it can beat out many normals with high hitboxes, like Kenshiro's D and Toki's 2D. Causes stun on Counter Hit, which allows for comboing into a Banishing Strike. Beats out some character's low attacks, but as it's hitbox is fairly high it can't be used to counter Juda's land mines or Toki's teleports.Ī low, two-handed thrust.

Comes out fast, has good range, and hits low. Fast startup makes it good for getting out of pressure and starting combos.Ī low crouching kick. Very important move for combos.Ī crouching jab. Can combo into a Banishing Strike.Ī low kick. A decent anti-air, but loses to some moves like Rei's j.B. If you throw away your shotgun(done by taunting), this move will not come out at all.Īn overhead (in appearance only) dropkick. Has good range and fairly long active time, making it alright for beating out air dash attacks. Jagi pistol-whips his opponent with his shotgun. Its awful range makes it completely useless outside of combos.Ī hard backhand punch. Generally only used in combos.Ī short kick that looks more like a funky dance move than anything else. Fast startup but terrible horizontal range. Effective against against airborne opponents.Ī downward kick. Slower than close A but has better range.

Effective against against airborne opponents.Ī straight jab. Fast startup, can be canceled into itself. Holds a statue in front of him when guarding low, which breaks and stuns him if he blocks too muchĪ quick elbow.Has negative matchups against all characters has two 1:9 matchups.Using Jagi is like the opposite of using Toki: everyone will like you and think you are cool.Has the fastest crouching recovery in the game.Banishing Strike combos do decent damage and have almost guaranteed chikuseki with oil barrels.His jumping A, crouching C, and Rakangeki super are all top-class moves.That being said, let's cao this section off by listing Jagi's main strengths and weaknesses. Overall, Jagi is a character that requires superior player skills or extreme luck to have any chance at all against top tiers, and for the most part should be considered a character best used when you want to challenge yourself, embarrass your opponent, or just have a good time. A quick look at the matchup chart will give you an idea of just how bad poor Jagi has it. And why not? Aside from Jagi being awesome in general, nothing makes you looks cooler than beating a Toki user with him! However, the would-be Jagi user must overcome many hurdles to start to be able to win against the stronger characters, and many are not up to the task. Unfortunately none of these tools are that effective, and his poor normals heavily affect his neutral game and make getting in or defending a heavy struggle.ĭespite being hands down the weakest character in Hokuto no Ken, Jagi still remains quite popular - there are probably more Jagi users than there are Mamiya, Mr. Using gas puddles, oil barrels, and even rocks, Jagi restrict the opponents movement while pestering them with shotgun blasts and needles in order to get close and force damage. Jagi is a tricky trap/zoning based character with a wide array of gimmicks and tools, running the gambit from one of the best supers in the game to practically unusable.
